Join us as we continue to build up our expanding library of original games which are now in the development phase and offer immersive stories and interactive gameplay.
Bespoke games built around your unique vision & goals.
Latest engines and tools for stunning high-performance gameplay.
Agile workflow that keeps your project on schedule, always.
From concept to launch — full-cycle game development crafted with precision and passion.
Eden Hall is a Chapel established by the Society of the Sacred Heart. The property was originally a private estate, purchased by the sisters in 1847. Frank Wills, a noted English Ecclesiological revival architect, designed the 35 by 45 foot building in 1849. Several prominent figures have been linked to the site over the years, including St. John Neumann, two aunts of Jacqueline Kennedy Onassis, and St. Katharine Drexel, whose parents were entombed in a crypt adjacent to the chapel before being disinterred.
The boarding school closed in the late 1970s due to financial issues and the complex fell into disrepair. Most of the buildings — classrooms, dormitories, a library, a gymnasium, and the passages connecting them — were destroyed by a major fire on Jan. 31, 1979, and demolished shortly after, though much of the original stone foundation is believed to remain underground. Joseph C. Fluehr Sr. protected the site from becoming residential real estate, and the park it once stood on was named Fluehr Park in his memory in 1985; it now falls under the Fairmount Park Commission.
A Sci-Fi Fantasy RPG set in an advanced fictional world on a flat plane called Safehaven. For years Safehaven remained a haven for its people worldwide, until fiends broke through the firmament — the barrier created to keep monstrous entities and demons out. The story follows Quinton, a newbie Combat Specialist of the Kilos Military Organisation, sent to seal all of the dimensional portals located at key points across Benvrais, the main continent, after it falls into lockdown.
Along the way he crosses paths with Luceal, a rejected Kilos experiment with wings and mind-reading powers, and Commander Mestafu Brigayeir, who enlists Quinton's help sealing the portal threatening the city of Kal — and later becomes a powerful ally on his secret mission.
Stunning visuals, character design, and fluid animations that breathe life into your entire game world — from concept sketches to fully rigged, animation-ready assets.
Rigorous multi-device testing ensures a polished, bug-free experience across every platform you target, from performance profiling to full regression passes.
End-to-end store submission and publishing support to release your game across multiple platforms, handled from certification through day-one launch.
Dedicated ongoing updates, patches, and expert support to keep your game at its peak performance long after launch day.
A streamlined six-stage process built for quality, speed, and clarity at every milestone.
Define your idea & core vision
Mechanics, art style & levels
Build with cutting-edge tools
QA across all target platforms
Publish to stores & platforms
Updates & post-launch care
Looking to tell your story? Contact us today to discuss publishing your book, collaborating creatively and professionally with us, and your next book.